![]() ![]() Reference pages for Shader Model 5 system values. Reference pages for Shader Model 5 objects and methods. On the other hand, the Direct3d Hardware Feature Level describes the support that your video hardware (GPU. The DirectX Runtime describes the DirectX version that OS software can support. Reference pages for Shader Model 5 intrinsic functions. DirectX Runtime vs Direct3D Hardware Feature Level A lot of users are confusing the DirectX runtime environment with the Direct3D Hardware Feature Level. ![]() Reference pages for Shader Model 5 attributes. How to determine the version of DirectX by About the software DirectX is a integrated feature of Windows OS and Graphics drivers DirectX 11 DirectX 11. The Shader Model 5 Assembly section describes the assembly instructions that the Shader Model 5 supports. Shader Model 5 introduces the compute shader which provides high-speed general purpose computing.Ī more complete listing of Shader Model 5 features is included in a listing of the Direct3D 11 features. * - gs_4_0, gs_4_1, ps_4_0, ps_4_1, vs_4_0 and vs_4_1 were introduced in Shader Model 4.0, however, DirectX 11 adds support for structured buffers and byte address buffers to Shader Model 4 running on DirectX 10 hardware. It has been designed using a common-shader core which provides a common set of features to all programmable shaders, which are only programmable using HLSL. Shader Model 5 is a superset of the capabilites in Shader Model 4. This section contains the reference pages for HLSL Shader Model 5. ![]()
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